Use exact-at-power-of-two reciprocal for texture projection.
Change-Id: I1b3a4bb977ea5d311be6af9b6b8f04235b002dbe
Reviewed-on: https://swiftshader-review.googlesource.com/16028Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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