Commit b04881b8 by Nicolas Capens Committed by Nicolas Capens

Fix multisampled line rendering.

Bug swiftshader:99 Bug chromium:820461 Change-Id: I2232c27d57aedff03293b37607f97ead56c056c9 Reviewed-on: https://swiftshader-review.googlesource.com/17808Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Tested-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent 3f22df06
...@@ -15,7 +15,7 @@ ...@@ -15,7 +15,7 @@
#define MAJOR_VERSION 4 #define MAJOR_VERSION 4
#define MINOR_VERSION 0 #define MINOR_VERSION 0
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 2 #define BUILD_REVISION 3
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
...@@ -1758,30 +1758,26 @@ namespace sw ...@@ -1758,30 +1758,26 @@ namespace sw
dx *= scale; dx *= scale;
dy *= scale; dy *= scale;
float dx0w = dx * P0.w / W;
float dy0h = dy * P0.w / H;
float dx0h = dx * P0.w / H; float dx0h = dx * P0.w / H;
float dy0w = dy * P0.w / W; float dy0w = dy * P0.w / W;
float dx1w = dx * P1.w / W;
float dy1h = dy * P1.w / H;
float dx1h = dx * P1.w / H; float dx1h = dx * P1.w / H;
float dy1w = dy * P1.w / W; float dy1w = dy * P1.w / W;
P[0].x += -dy0w + -dx0w; P[0].x += -dy0w;
P[0].y += -dx0h + +dy0h; P[0].y += +dx0h;
C[0] = clipper->computeClipFlags(P[0]); C[0] = clipper->computeClipFlags(P[0]);
P[1].x += -dy1w + +dx1w; P[1].x += -dy1w;
P[1].y += -dx1h + +dy1h; P[1].y += +dx1h;
C[1] = clipper->computeClipFlags(P[1]); C[1] = clipper->computeClipFlags(P[1]);
P[2].x += +dy1w + +dx1w; P[2].x += +dy1w;
P[2].y += +dx1h + -dy1h; P[2].y += -dx1h;
C[2] = clipper->computeClipFlags(P[2]); C[2] = clipper->computeClipFlags(P[2]);
P[3].x += +dy0w + -dx0w; P[3].x += +dy0w;
P[3].y += +dx0h + +dy0h; P[3].y += -dx0h;
C[3] = clipper->computeClipFlags(P[3]); C[3] = clipper->computeClipFlags(P[3]);
if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE) if((C[0] & C[1] & C[2] & C[3]) == Clipper::CLIP_FINITE)
......
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