Commit b4274000 by Ben Clayton

SpirvShader: Move control flow handling to new cpp file

Bug: b/145336353 Change-Id: I1b78cd03247e64f06de77da07b7f08bbc25e326f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38811 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 22f954e7
...@@ -40,6 +40,7 @@ swiftshader_source_set("Pipeline") { ...@@ -40,6 +40,7 @@ swiftshader_source_set("Pipeline") {
"ShaderCore.cpp", "ShaderCore.cpp",
"SpirvShader_dbg.cpp", "SpirvShader_dbg.cpp",
"SpirvShader.cpp", "SpirvShader.cpp",
"SpirvShaderControlFlow.cpp",
"SpirvShaderGLSLstd450.cpp", "SpirvShaderGLSLstd450.cpp",
"SpirvShaderSampling.cpp", "SpirvShaderSampling.cpp",
"VertexProgram.cpp", "VertexProgram.cpp",
......
...@@ -165,6 +165,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release" ...@@ -165,6 +165,7 @@ IF EXIST "$(SolutionDir)..\deqp\build\external\vulkancts\modules\vulkan\Release"
<ClCompile Include="..\Pipeline\SetupRoutine.cpp" /> <ClCompile Include="..\Pipeline\SetupRoutine.cpp" />
<ClCompile Include="..\Pipeline\ShaderCore.cpp" /> <ClCompile Include="..\Pipeline\ShaderCore.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader.cpp" /> <ClCompile Include="..\Pipeline\SpirvShader.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp" />
<ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" /> <ClCompile Include="..\Pipeline\SpirvShaderSampling.cpp" />
<ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp" /> <ClCompile Include="..\Pipeline\SpirvShader_dbg.cpp" />
......
...@@ -246,6 +246,9 @@ ...@@ -246,6 +246,9 @@
<ClCompile Include="..\Pipeline\SpirvShader.cpp"> <ClCompile Include="..\Pipeline\SpirvShader.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderControlFlow.cpp">
<Filter>Source Files\Pipeline</Filter>
</ClCompile>
<ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp"> <ClCompile Include="..\Pipeline\SpirvShaderGLSLstd450.cpp">
<Filter>Source Files\Pipeline</Filter> <Filter>Source Files\Pipeline</Filter>
</ClCompile> </ClCompile>
......
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