Fix for glGetActiveUniformBlockiv
glGetActiveUniformBlockiv was using the current program
instead of using the program passed as an argument to
the function, causing it to misbehave.
Change-Id: I69b640b20793bd8e7e0c4142a1ff74d0ea796747
Reviewed-on: https://swiftshader-review.googlesource.com/3583Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
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