glBlitFramebuffer support for depth/stencil formats
Added support for depth and stencil formats for glBlitFramebuffer:
- Blitter now supports quad layout and stencil
- Device::stretchRect() now supports specific buffers, so that a
caller can specifically choose which buffer to copy
Change-Id: Iae0898df11e0a1d3c006113486ed15a3fd2f90a9
Reviewed-on: https://swiftshader-review.googlesource.com/7510Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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