Fix Context::colorWriteActive to consider all rendertargets
Even in the GLES backend, we support RENDERTARGETS=8. This check only
ever considered the first 4.
Bug: b/126719156
Change-Id: I0084aa005f342f06373c53c007bee33268466b92
Reviewed-on: https://swiftshader-review.googlesource.com/c/25808Tested-by:
Chris Forbes <chrisforbes@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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