Move required interpolation logic to SpirvShader
Some of the interpolation logic is required to properly implement
the GLSLstd450Interpolate* operations. In order to prevent code
duplication and to make sure the logic is always identical between
the regular fragment input interpolation and the one performed by
the GLSLstd450Interpolate* operations, the interpolateCentroid()
function was moved to SpirvShader and renamed with a more generic
name, interpolateXY(), as it will be used to interpolate all modes
(centroid, sample and offset).
Bug: b/171415086
Change-Id: Ifbffa2b395a0b8c22fa120b36643db05f867a306
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/51731Tested-by:
Alexis Hétu <sugoi@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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