Remove RemoveTree.
All AST nodes are allocated in a memory pool and get deleted by the pool.
RemoveTree doesn't do anything because delete is overloaded for the nodes.
BUG=18469191
Change-Id: I1dc23e894c441db2e2eb1f6e9b8f0c11b2e52b3c
Reviewed-on: https://swiftshader-review.googlesource.com/1452Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
Showing
src/OpenGL/compiler/RemoveTree.cpp
deleted
100644 → 0
src/OpenGL/compiler/RemoveTree.h
deleted
100644 → 0
src/Radiance/compiler/RemoveTree.cpp
deleted
100644 → 0
src/Radiance/compiler/RemoveTree.h
deleted
100644 → 0
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