Uniform Buffers API implementation
Implemented the necessary functions
for the API level implementation of
glBindBufferBase and glBindBufferRange.
Also cleaned up the TransformFeedback
API functions a little for uniformity
with uniform buffers.
Change-Id: Iccc835f175d4e8bc4ee030343936714b7ff224ac
Reviewed-on: https://swiftshader-review.googlesource.com/3030Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
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