GLSL mix implementation
Added mix implementation with a bvec as a 3rd argument,
which is basically a select.
Fixes 18 failures in dEQP-GLES3.
Change-Id: Ifaf4a27e1a25fbaad979a7d26ad4a424631acd08
Reviewed-on: https://swiftshader-review.googlesource.com/16288Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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