Commit cc1e9962 by Nicolas Capens

Fix Clang compilation.

Change-Id: I127217b26f95598ae6debd8b8b898c200d310135 Reviewed-on: https://swiftshader-review.googlesource.com/2500Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 18d5ef97
......@@ -18,7 +18,7 @@
// so that symbol table lookups are never ambiguous. This allows
// a simpler symbol table structure.
//
// * Pushing and popping of scope, so symbol table will really be a stack
// * Pushing and popping of scope, so symbol table will really be a stack
// of symbol tables. Searched from the top, with new inserts going into
// the top.
//
......@@ -60,12 +60,12 @@ protected:
//
// Variable class, meaning a symbol that's not a function.
//
//
// There could be a separate class heirarchy for Constant variables;
// Only one of int, bool, or float, (or none) is correct for
// any particular use, but it's easy to do this way, and doesn't
// seem worth having separate classes, and "getConst" can't simply return
// different values for different types polymorphically, so this is
// different values for different types polymorphically, so this is
// just simple and pragmatic.
//
class TVariable : public TSymbol
......@@ -73,8 +73,8 @@ class TVariable : public TSymbol
public:
TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0), arrayInformationType(0) { }
virtual ~TVariable() { }
virtual bool isVariable() const { return true; }
TType& getType() { return type; }
virtual bool isVariable() const { return true; }
TType& getType() { return type; }
const TType& getType() const { return type; }
bool isUserType() const { return userType; }
void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
......@@ -82,7 +82,7 @@ public:
TType* getArrayInformationType() { return arrayInformationType; }
ConstantUnion* getConstPointer()
{
{
if (!unionArray)
unionArray = new ConstantUnion[type.getObjectSize()];
......@@ -97,7 +97,7 @@ public:
return;
delete[] unionArray;
unionArray = constArray;
unionArray = constArray;
}
protected:
......@@ -120,7 +120,7 @@ struct TParameter
};
//
// The function sub-class of a symbol.
// The function sub-class of a symbol.
//
class TFunction : public TSymbol
{
......@@ -130,15 +130,15 @@ public:
returnType(TType(EbtVoid, EbpUndefined)),
op(o),
defined(false) { }
TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull, const char *ext = "") :
TSymbol(name),
TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull, const char *ext = "") :
TSymbol(name),
returnType(retType),
mangledName(TFunction::mangleName(*name)),
op(tOp),
extension(ext),
defined(false) { }
virtual ~TFunction();
virtual bool isFunction() const { return true; }
virtual bool isFunction() const { return true; }
static TString mangleName(const TString& name) { return name + '('; }
static TString unmangleName(const TString& mangledName)
......@@ -146,7 +146,7 @@ public:
return TString(mangledName.c_str(), mangledName.find_first_of('('));
}
void addParameter(TParameter& p)
void addParameter(TParameter& p)
{
parameters.push_back(p);
mangledName = mangledName + p.type->getMangledName();
......@@ -161,7 +161,7 @@ public:
void setDefined() { defined = true; }
bool isDefined() { return defined; }
int getParamCount() const { return static_cast<int>(parameters.size()); }
int getParamCount() const { return static_cast<int>(parameters.size()); }
const TParameter& getParam(int i) const { return parameters[i]; }
protected:
......@@ -187,7 +187,7 @@ public:
TSymbolTableLevel() { }
~TSymbolTableLevel();
bool insert(TSymbol &symbol)
bool insert(TSymbol &symbol)
{
symbol.setUniqueId(++uniqueId);
......@@ -424,7 +424,7 @@ public:
insertBuiltIn(level, EOpNull, rvalue, name, ptype1, ptype2, ptype3, ptype4);
}
TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = false, bool *sameScope = false) const;
TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = nullptr, bool *sameScope = nullptr) const;
TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
TSymbolTableLevel *getOuterLevel() const
......
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