Added UInt to FP cast
UInt4 -> Float4 already existed, but not UInt -> Float.
Added the scalar conversion code and used it in the
Blitter where appropriate.
Change-Id: I9ebf63fdf8b139b960237b269f2da088f6ecac86
Reviewed-on: https://swiftshader-review.googlesource.com/10888Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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