Commit d0b5f1bc by Nicolas Capens Committed by Nicolas Capens

Fix marking all cube faces as clean after update.

Change-Id: I85886ea83f4d748dce98d79acff204bf855da1ad Reviewed-on: https://swiftshader-review.googlesource.com/17569Tested-by: 's avatarNicolas Capens <nicolascapens@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com>
parent 2ce08b14
...@@ -1200,7 +1200,7 @@ void TextureCubeMap::updateBorders(int level) ...@@ -1200,7 +1200,7 @@ void TextureCubeMap::updateBorders(int level)
posZ->markContentsClean(); posZ->markContentsClean();
negX->markContentsClean(); negX->markContentsClean();
negY->markContentsClean(); negY->markContentsClean();
negY->markContentsClean(); negZ->markContentsClean();
} }
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
......
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