Implement fp16 texture formats
TODO: figure out what is happening with linear filtering. Possibly pre-existing breakage -- if we enable filtering support for R32_SFLOAT that fails in the same way.
Test: dEQP-VK.texture.*
Test: dEQP-VK.image.*
Test: dEQP-VK.pipeline.*
Change-Id: Ia461418d772eb5aceb101b84eaa239b0c0bce2c0
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30288Tested-by:
Chris Forbes <chrisforbes@google.com>
Presubmit-Ready: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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