SpirvShader: Debug print human readable opcode names
My memory isn't good enough to remember all opcodes by number.
Enum string list stripped in release builds.
Change-Id: Ifa9b9585ee6294a26db5676a34f8ad9c90f527b8
Reviewed-on: https://swiftshader-review.googlesource.com/c/25551
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Chris Forbes <chrisforbes@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
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src/Pipeline/SpirvShader_dbg.cpp
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