Commit d70129a3 by Stuart Morgan

Add swiftshader-named variants to library loading on Windows

Change-Id: I07234873cb8b64a158cd777d231367d56daf4255 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33069Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarStuart Morgan <stuartmorgan@google.com>
parent 8a983f79
......@@ -94,9 +94,9 @@ private:
{
#if defined(_WIN32)
#if defined(__LP64__)
const char *libEGL_lib[] = {"libEGL.dll", "lib64EGL_translator.dll"};
const char *libEGL_lib[] = {"libswiftshader_libEGL.dll", "libEGL.dll", "lib64EGL_translator.dll"};
#else
const char *libEGL_lib[] = {"libEGL.dll", "libEGL_translator.dll"};
const char *libEGL_lib[] = {"libswiftshader_libEGL.dll", "libEGL.dll", "libEGL_translator.dll"};
#endif
#elif defined(__ANDROID__)
const char *libEGL_lib[] = {"libEGL_swiftshader.so", "libEGL_swiftshader.so"};
......
......@@ -280,9 +280,9 @@ private:
{
#if defined(_WIN32)
#if defined(__LP64__)
const char *libGLESv2_lib[] = {"libGLESv2.dll", "lib64GLES_V2_translator.dll"};
const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "lib64GLES_V2_translator.dll"};
#else
const char *libGLESv2_lib[] = {"libGLESv2.dll", "libGLES_V2_translator.dll"};
const char *libGLESv2_lib[] = {"libswiftshader_libGLESv2.dll", "libGLESv2.dll", "libGLES_V2_translator.dll"};
#endif
#elif defined(__ANDROID__)
const char *libGLESv2_lib[] = {"libGLESv2_swiftshader.so", "libGLESv2_swiftshader.so"};
......
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