Commit d7d9b4bd by Nicolas Capens

Access binding pointer objects through operators.

Bug 18962347 Change-Id: Ia28555a8b3e8923309e3a760d78fa276bd7b8c8d Reviewed-on: https://swiftshader-review.googlesource.com/1890Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 7cc75e1c
......@@ -44,18 +44,19 @@ class BindingPointer
public:
BindingPointer() : object(nullptr) { }
~BindingPointer() { ASSERT(!object); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
~BindingPointer() { ASSERT(!object); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
void set(ObjectType *newObject)
ObjectType *operator=(ObjectType *newObject)
{
if(newObject) newObject->addRef();
if(object) object->release();
object = newObject;
return object;
}
ObjectType *get() const { return object; }
operator ObjectType*() const { return object; }
ObjectType *operator->() const { return object; }
GLuint name() const { return object ? object->name : 0; }
bool operator!() const { return !object; }
......
......@@ -130,9 +130,9 @@ Context::Context(const egl::Config *config, const Context *shareContext) : mConf
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
mTexture2DZero.set(new Texture2D(0));
mTextureCubeMapZero.set(new TextureCubeMap(0));
mTextureExternalZero.set(new TextureExternal(0));
mTexture2DZero = new Texture2D(0);
mTextureCubeMapZero = new TextureCubeMap(0);
mTextureExternalZero = new TextureExternal(0);
mState.activeSampler = 0;
bindArrayBuffer(0);
......@@ -193,27 +193,27 @@ Context::~Context()
{
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
mState.vertexAttribute[i].mBoundBuffer.set(NULL);
mState.vertexAttribute[i].mBoundBuffer = NULL;
}
for(int i = 0; i < QUERY_TYPE_COUNT; i++)
{
mState.activeQuery[i].set(NULL);
mState.activeQuery[i] = NULL;
}
mState.arrayBuffer.set(NULL);
mState.elementArrayBuffer.set(NULL);
mState.renderbuffer.set(NULL);
mState.arrayBuffer = NULL;
mState.elementArrayBuffer = NULL;
mState.renderbuffer = NULL;
mTexture2DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
mTextureExternalZero.set(NULL);
mTexture2DZero = NULL;
mTextureCubeMapZero = NULL;
mTextureExternalZero = NULL;
delete mVertexDataManager;
delete mIndexDataManager;
......@@ -677,10 +677,10 @@ GLuint Context::getActiveQuery(GLenum target) const
switch(target)
{
case GL_ANY_SAMPLES_PASSED_EXT:
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED];
break;
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE];
break;
default:
ASSERT(false);
......@@ -707,7 +707,7 @@ const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
GLsizei stride, const void *pointer)
{
mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
mState.vertexAttribute[attribNum].mSize = size;
mState.vertexAttribute[attribNum].mType = type;
mState.vertexAttribute[attribNum].mNormalized = normalized;
......@@ -921,35 +921,35 @@ void Context::bindArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.arrayBuffer.set(getBuffer(buffer));
mState.arrayBuffer = getBuffer(buffer);
}
void Context::bindElementArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.elementArrayBuffer.set(getBuffer(buffer));
mState.elementArrayBuffer = getBuffer(buffer);
}
void Context::bindTexture2D(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
}
void Context::bindTextureCubeMap(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
}
void Context::bindTextureExternal(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL);
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
}
void Context::bindReadFramebuffer(GLuint framebuffer)
......@@ -974,7 +974,7 @@ void Context::bindDrawFramebuffer(GLuint framebuffer)
void Context::bindRenderbuffer(GLuint renderbuffer)
{
mState.renderbuffer.set(getRenderbuffer(renderbuffer));
mState.renderbuffer = getRenderbuffer(renderbuffer);
}
void Context::useProgram(GLuint program)
......@@ -1018,7 +1018,7 @@ void Context::beginQuery(GLenum target, GLuint query)
// no query may be active for either if glBeginQuery targets either.
for(int i = 0; i < QUERY_TYPE_COUNT; i++)
{
if(mState.activeQuery[i].get() != NULL)
if(mState.activeQuery[i] != NULL)
{
return error(GL_INVALID_OPERATION);
}
......@@ -1052,7 +1052,7 @@ void Context::beginQuery(GLenum target, GLuint query)
}
// Set query as active for specified target
mState.activeQuery[qType].set(queryObject);
mState.activeQuery[qType] = queryObject;
// Begin query
queryObject->begin();
......@@ -1074,7 +1074,7 @@ void Context::endQuery(GLenum target)
ASSERT(false);
}
Query *queryObject = mState.activeQuery[qType].get();
Query *queryObject = mState.activeQuery[qType];
if(queryObject == NULL)
{
......@@ -1083,7 +1083,7 @@ void Context::endQuery(GLenum target)
queryObject->end();
mState.activeQuery[qType].set(NULL);
mState.activeQuery[qType] = NULL;
}
void Context::setFramebufferZero(Framebuffer *buffer)
......@@ -1094,7 +1094,7 @@ void Context::setFramebufferZero(Framebuffer *buffer)
void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
{
Renderbuffer *renderbufferObject = mState.renderbuffer.get();
Renderbuffer *renderbufferObject = mState.renderbuffer;
renderbufferObject->setStorage(renderbuffer);
}
......@@ -1148,12 +1148,12 @@ Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
Buffer *Context::getArrayBuffer()
{
return mState.arrayBuffer.get();
return mState.arrayBuffer;
}
Buffer *Context::getElementArrayBuffer()
{
return mState.elementArrayBuffer.get();
return mState.elementArrayBuffer;
}
Program *Context::getCurrentProgram()
......@@ -1184,14 +1184,14 @@ Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
switch (type)
{
case TEXTURE_2D: return mTexture2DZero.get();
case TEXTURE_CUBE: return mTextureCubeMapZero.get();
case TEXTURE_EXTERNAL: return mTextureExternalZero.get();
case TEXTURE_2D: return mTexture2DZero;
case TEXTURE_CUBE: return mTextureCubeMapZero;
case TEXTURE_EXTERNAL: return mTextureExternalZero;
default: UNREACHABLE();
}
}
return mState.samplerTexture[type][sampler].get();
return mState.samplerTexture[type][sampler];
}
bool Context::getBooleanv(GLenum pname, GLboolean *params)
......@@ -1964,7 +1964,7 @@ GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count)
// Applies the indices and element array bindings
GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
{
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo);
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo);
if(err == GL_NO_ERROR)
{
......@@ -2596,19 +2596,19 @@ void Context::detachBuffer(GLuint buffer)
if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
mState.arrayBuffer = NULL;
}
if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
mState.elementArrayBuffer = NULL;
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
mState.vertexAttribute[attribute].mBoundBuffer = NULL;
}
}
}
......@@ -2625,7 +2625,7 @@ void Context::detachTexture(GLuint texture)
{
if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
}
......
......@@ -31,9 +31,9 @@ Framebuffer::Framebuffer()
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
mColorbufferPointer = NULL;
mDepthbufferPointer = NULL;
mStencilbufferPointer = NULL;
}
Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
......@@ -64,19 +64,19 @@ Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
mColorbufferPointer = lookupRenderbuffer(type, colorbuffer);
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer);
}
void Framebuffer::detachTexture(GLuint texture)
......@@ -84,19 +84,19 @@ void Framebuffer::detachTexture(GLuint texture)
if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -105,19 +105,19 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -125,7 +125,7 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
// caller must Release() the returned surface
egl::Image *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -139,11 +139,11 @@ egl::Image *Framebuffer::getRenderTarget()
// caller must Release() the returned surface
egl::Image *Framebuffer::getDepthStencil()
{
Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
Renderbuffer *depthstencilbuffer = mDepthbufferPointer;
if(!depthstencilbuffer)
{
depthstencilbuffer = mStencilbufferPointer.get();
depthstencilbuffer = mStencilbufferPointer;
}
if(depthstencilbuffer)
......@@ -156,17 +156,17 @@ egl::Image *Framebuffer::getDepthStencil()
Renderbuffer *Framebuffer::getColorbuffer()
{
return mColorbufferPointer.get();
return mColorbufferPointer;
}
Renderbuffer *Framebuffer::getDepthbuffer()
{
return mDepthbufferPointer.get();
return mDepthbufferPointer;
}
Renderbuffer *Framebuffer::getStencilbuffer()
{
return mStencilbufferPointer.get();
return mStencilbufferPointer;
}
GLenum Framebuffer::getColorbufferType()
......@@ -401,11 +401,11 @@ GLenum Framebuffer::completeness(int &width, int &height, int &samples)
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
{
mColorbufferPointer.set(new Renderbuffer(0, colorbuffer));
mColorbufferPointer = new Renderbuffer(0, colorbuffer);
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
mDepthbufferPointer = depthStencilRenderbuffer;
mStencilbufferPointer = depthStencilRenderbuffer;
mColorbufferType = GL_RENDERBUFFER;
mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
......
......@@ -70,12 +70,12 @@ GLuint RenderbufferInterface::getStencilSize() const
RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
{
mTexture2D.set(texture);
mTexture2D = texture;
}
RenderbufferTexture2D::~RenderbufferTexture2D()
{
mTexture2D.set(NULL);
mTexture2D = NULL;
}
// Textures need to maintain their own reference count for references via
......@@ -138,12 +138,12 @@ GLsizei RenderbufferTexture2D::getSamples() const
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
{
mTextureCubeMap.set(texture);
mTextureCubeMap = texture;
}
RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
{
mTextureCubeMap.set(NULL);
mTextureCubeMap = NULL;
}
// Textures need to maintain their own reference count for references via
......
......@@ -55,7 +55,7 @@ VertexDataManager::~VertexDataManager()
unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
{
Buffer *buffer = attribute.mBoundBuffer.get();
Buffer *buffer = attribute.mBoundBuffer;
int inputStride = attribute.stride();
int elementSize = attribute.typeSize();
......@@ -139,7 +139,7 @@ GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, Translat
{
if(attribs[i].mArrayEnabled)
{
Buffer *buffer = attribs[i].mBoundBuffer.get();
Buffer *buffer = attribs[i].mBoundBuffer;
if(!buffer && attribs[i].mPointer == NULL)
{
......
......@@ -121,8 +121,8 @@ Context::Context(const egl::Config *config, const Context *shareContext)
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
mTexture2DZero.set(new Texture2D(0));
mTextureExternalZero.set(new TextureExternal(0));
mTexture2DZero = new Texture2D(0);
mTextureExternalZero = new TextureExternal(0);
mState.activeSampler = 0;
bindArrayBuffer(0);
......@@ -191,21 +191,21 @@ Context::~Context()
{
for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
mState.vertexAttribute[i].mBoundBuffer.set(NULL);
mState.vertexAttribute[i].mBoundBuffer = NULL;
}
mState.arrayBuffer.set(NULL);
mState.elementArrayBuffer.set(NULL);
mState.renderbuffer.set(NULL);
mState.arrayBuffer = NULL;
mState.elementArrayBuffer = NULL;
mState.renderbuffer = NULL;
mTexture2DZero.set(NULL);
mTextureExternalZero.set(NULL);
mTexture2DZero = NULL;
mTextureExternalZero = NULL;
delete mVertexDataManager;
delete mIndexDataManager;
......@@ -705,7 +705,7 @@ const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
GLsizei stride, const void *pointer)
{
mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
mState.vertexAttribute[attribNum].mSize = size;
mState.vertexAttribute[attribNum].mType = type;
mState.vertexAttribute[attribNum].mNormalized = normalized;
......@@ -836,28 +836,28 @@ void Context::bindArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.arrayBuffer.set(getBuffer(buffer));
mState.arrayBuffer = getBuffer(buffer);
}
void Context::bindElementArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.elementArrayBuffer.set(getBuffer(buffer));
mState.elementArrayBuffer = getBuffer(buffer);
}
void Context::bindTexture2D(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
}
void Context::bindTextureExternal(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL);
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
}
void Context::bindFramebuffer(GLuint framebuffer)
......@@ -872,7 +872,7 @@ void Context::bindFramebuffer(GLuint framebuffer)
void Context::bindRenderbuffer(GLuint renderbuffer)
{
mState.renderbuffer.set(getRenderbuffer(renderbuffer));
mState.renderbuffer = getRenderbuffer(renderbuffer);
}
void Context::setFramebufferZero(Framebuffer *buffer)
......@@ -883,7 +883,7 @@ void Context::setFramebufferZero(Framebuffer *buffer)
void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
{
Renderbuffer *renderbufferObject = mState.renderbuffer.get();
Renderbuffer *renderbufferObject = mState.renderbuffer;
renderbufferObject->setStorage(renderbuffer);
}
......@@ -903,12 +903,12 @@ Framebuffer *Context::getFramebuffer(unsigned int handle)
Buffer *Context::getArrayBuffer()
{
return mState.arrayBuffer.get();
return mState.arrayBuffer;
}
Buffer *Context::getElementArrayBuffer()
{
return mState.elementArrayBuffer.get();
return mState.elementArrayBuffer;
}
Texture2D *Context::getTexture2D()
......@@ -929,13 +929,13 @@ Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
switch (type)
{
case TEXTURE_2D: return mTexture2DZero.get();
case TEXTURE_EXTERNAL: return mTextureExternalZero.get();
case TEXTURE_2D: return mTexture2DZero;
case TEXTURE_EXTERNAL: return mTextureExternalZero;
default: UNREACHABLE();
}
}
return mState.samplerTexture[type][sampler].get();
return mState.samplerTexture[type][sampler];
}
bool Context::getBooleanv(GLenum pname, GLboolean *params)
......@@ -1748,7 +1748,7 @@ GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count)
// Applies the indices and element array bindings
GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
{
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo);
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo);
if(err == GL_NO_ERROR)
{
......@@ -2361,19 +2361,19 @@ void Context::detachBuffer(GLuint buffer)
if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
mState.arrayBuffer = NULL;
}
if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
mState.elementArrayBuffer = NULL;
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
mState.vertexAttribute[attribute].mBoundBuffer = NULL;
}
}
}
......@@ -2390,7 +2390,7 @@ void Context::detachTexture(GLuint texture)
{
if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
}
......
......@@ -31,9 +31,9 @@ Framebuffer::Framebuffer()
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
mColorbufferPointer = NULL;
mDepthbufferPointer = NULL;
mStencilbufferPointer = NULL;
}
Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
......@@ -64,19 +64,19 @@ Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = (colorbuffer != 0) ? type : GL_NONE_OES;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
mColorbufferPointer = lookupRenderbuffer(type, colorbuffer);
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES;
mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE_OES;
mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer);
}
void Framebuffer::detachTexture(GLuint texture)
......@@ -84,19 +84,19 @@ void Framebuffer::detachTexture(GLuint texture)
if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE_OES;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE_OES;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE_OES;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -105,19 +105,19 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES)
{
mColorbufferType = GL_NONE_OES;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES)
{
mDepthbufferType = GL_NONE_OES;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES)
{
mStencilbufferType = GL_NONE_OES;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -125,7 +125,7 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
// caller must Release() the returned surface
egl::Image *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -139,11 +139,11 @@ egl::Image *Framebuffer::getRenderTarget()
// caller must Release() the returned surface
egl::Image *Framebuffer::getDepthStencil()
{
Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
Renderbuffer *depthstencilbuffer = mDepthbufferPointer;
if(!depthstencilbuffer)
{
depthstencilbuffer = mStencilbufferPointer.get();
depthstencilbuffer = mStencilbufferPointer;
}
if(depthstencilbuffer)
......@@ -156,17 +156,17 @@ egl::Image *Framebuffer::getDepthStencil()
Renderbuffer *Framebuffer::getColorbuffer()
{
return mColorbufferPointer.get();
return mColorbufferPointer;
}
Renderbuffer *Framebuffer::getDepthbuffer()
{
return mDepthbufferPointer.get();
return mDepthbufferPointer;
}
Renderbuffer *Framebuffer::getStencilbuffer()
{
return mStencilbufferPointer.get();
return mStencilbufferPointer;
}
GLenum Framebuffer::getColorbufferType()
......@@ -402,7 +402,7 @@ GLenum Framebuffer::completeness(int &width, int &height, int &samples)
GLenum Framebuffer::getImplementationColorReadFormat()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -422,7 +422,7 @@ GLenum Framebuffer::getImplementationColorReadFormat()
GLenum Framebuffer::getImplementationColorReadType()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -442,11 +442,11 @@ GLenum Framebuffer::getImplementationColorReadType()
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
{
mColorbufferPointer.set(new Renderbuffer(0, colorbuffer));
mColorbufferPointer = new Renderbuffer(0, colorbuffer);
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
mDepthbufferPointer = depthStencilRenderbuffer;
mStencilbufferPointer = depthStencilRenderbuffer;
mColorbufferType = GL_RENDERBUFFER_OES;
mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE_OES;
......
......@@ -70,12 +70,12 @@ GLuint RenderbufferInterface::getStencilSize() const
RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
{
mTexture2D.set(texture);
mTexture2D = texture;
}
RenderbufferTexture2D::~RenderbufferTexture2D()
{
mTexture2D.set(NULL);
mTexture2D = NULL;
}
// Textures need to maintain their own reference count for references via
......
......@@ -56,7 +56,7 @@ VertexDataManager::~VertexDataManager()
unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
{
Buffer *buffer = attribute.mBoundBuffer.get();
Buffer *buffer = attribute.mBoundBuffer;
int inputStride = attribute.stride();
int elementSize = attribute.typeSize();
......@@ -137,7 +137,7 @@ GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, Translat
{
if(attribs[i].mArrayEnabled)
{
Buffer *buffer = attribs[i].mBoundBuffer.get();
Buffer *buffer = attribs[i].mBoundBuffer;
if(!buffer && attribs[i].mPointer == NULL)
{
......
......@@ -130,10 +130,10 @@ Context::Context(const egl::Config *config, const Context *shareContext) : mConf
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
mTexture2DZero.set(new Texture2D(0));
mTexture3DZero.set(new Texture3D(0));
mTextureCubeMapZero.set(new TextureCubeMap(0));
mTextureExternalZero.set(new TextureExternal(0));
mTexture2DZero = new Texture2D(0);
mTexture3DZero = new Texture3D(0);
mTextureCubeMapZero = new TextureCubeMap(0);
mTextureExternalZero = new TextureExternal(0);
mState.activeSampler = 0;
bindArrayBuffer(0);
......@@ -194,28 +194,28 @@ Context::~Context()
{
for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
{
mState.vertexAttribute[i].mBoundBuffer.set(NULL);
mState.vertexAttribute[i].mBoundBuffer = NULL;
}
for(int i = 0; i < QUERY_TYPE_COUNT; i++)
{
mState.activeQuery[i].set(NULL);
mState.activeQuery[i] = NULL;
}
mState.arrayBuffer.set(NULL);
mState.elementArrayBuffer.set(NULL);
mState.renderbuffer.set(NULL);
mState.arrayBuffer = NULL;
mState.elementArrayBuffer = NULL;
mState.renderbuffer = NULL;
mTexture2DZero.set(NULL);
mTexture3DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
mTextureExternalZero.set(NULL);
mTexture2DZero = NULL;
mTexture3DZero = NULL;
mTextureCubeMapZero = NULL;
mTextureExternalZero = NULL;
delete mVertexDataManager;
delete mIndexDataManager;
......@@ -679,10 +679,10 @@ GLuint Context::getActiveQuery(GLenum target) const
switch(target)
{
case GL_ANY_SAMPLES_PASSED_EXT:
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED];
break;
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE];
break;
default:
ASSERT(false);
......@@ -709,7 +709,7 @@ const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
GLsizei stride, const void *pointer)
{
mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
mState.vertexAttribute[attribNum].mSize = size;
mState.vertexAttribute[attribNum].mType = type;
mState.vertexAttribute[attribNum].mNormalized = normalized;
......@@ -923,42 +923,42 @@ void Context::bindArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.arrayBuffer.set(getBuffer(buffer));
mState.arrayBuffer = getBuffer(buffer);
}
void Context::bindElementArrayBuffer(unsigned int buffer)
{
mResourceManager->checkBufferAllocation(buffer);
mState.elementArrayBuffer.set(getBuffer(buffer));
mState.elementArrayBuffer = getBuffer(buffer);
}
void Context::bindTexture2D(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_2D][mState.activeSampler] = getTexture(texture);
}
void Context::bindTextureCubeMap(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler] = getTexture(texture);
}
void Context::bindTextureExternal(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL);
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler] = getTexture(texture);
}
void Context::bindTexture3D(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
mState.samplerTexture[TEXTURE_3D][mState.activeSampler] = getTexture(texture);
}
void Context::bindReadFramebuffer(GLuint framebuffer)
......@@ -983,7 +983,7 @@ void Context::bindDrawFramebuffer(GLuint framebuffer)
void Context::bindRenderbuffer(GLuint renderbuffer)
{
mState.renderbuffer.set(getRenderbuffer(renderbuffer));
mState.renderbuffer = getRenderbuffer(renderbuffer);
}
void Context::useProgram(GLuint program)
......@@ -1027,7 +1027,7 @@ void Context::beginQuery(GLenum target, GLuint query)
// no query may be active for either if glBeginQuery targets either.
for(int i = 0; i < QUERY_TYPE_COUNT; i++)
{
if(mState.activeQuery[i].get() != NULL)
if(mState.activeQuery[i] != NULL)
{
return error(GL_INVALID_OPERATION);
}
......@@ -1061,7 +1061,7 @@ void Context::beginQuery(GLenum target, GLuint query)
}
// Set query as active for specified target
mState.activeQuery[qType].set(queryObject);
mState.activeQuery[qType] = queryObject;
// Begin query
queryObject->begin();
......@@ -1083,7 +1083,7 @@ void Context::endQuery(GLenum target)
ASSERT(false);
}
Query *queryObject = mState.activeQuery[qType].get();
Query *queryObject = mState.activeQuery[qType];
if(queryObject == NULL)
{
......@@ -1092,7 +1092,7 @@ void Context::endQuery(GLenum target)
queryObject->end();
mState.activeQuery[qType].set(NULL);
mState.activeQuery[qType] = NULL;
}
void Context::setFramebufferZero(Framebuffer *buffer)
......@@ -1103,7 +1103,7 @@ void Context::setFramebufferZero(Framebuffer *buffer)
void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer)
{
Renderbuffer *renderbufferObject = mState.renderbuffer.get();
Renderbuffer *renderbufferObject = mState.renderbuffer;
renderbufferObject->setStorage(renderbuffer);
}
......@@ -1157,12 +1157,12 @@ Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
Buffer *Context::getArrayBuffer()
{
return mState.arrayBuffer.get();
return mState.arrayBuffer;
}
Buffer *Context::getElementArrayBuffer()
{
return mState.elementArrayBuffer.get();
return mState.elementArrayBuffer;
}
Program *Context::getCurrentProgram()
......@@ -1198,15 +1198,15 @@ Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
{
switch (type)
{
case TEXTURE_2D: return mTexture2DZero.get();
case TEXTURE_3D: return mTexture3DZero.get();
case TEXTURE_CUBE: return mTextureCubeMapZero.get();
case TEXTURE_EXTERNAL: return mTextureExternalZero.get();
case TEXTURE_2D: return mTexture2DZero;
case TEXTURE_3D: return mTexture3DZero;
case TEXTURE_CUBE: return mTextureCubeMapZero;
case TEXTURE_EXTERNAL: return mTextureExternalZero;
default: UNREACHABLE();
}
}
return mState.samplerTexture[type][sampler].get();
return mState.samplerTexture[type][sampler];
}
bool Context::getBooleanv(GLenum pname, GLboolean *params)
......@@ -2001,7 +2001,7 @@ GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count)
// Applies the indices and element array bindings
GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo)
{
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer.get(), indices, indexInfo);
GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, indexInfo);
if(err == GL_NO_ERROR)
{
......@@ -2717,19 +2717,19 @@ void Context::detachBuffer(GLuint buffer)
if(mState.arrayBuffer.name() == buffer)
{
mState.arrayBuffer.set(NULL);
mState.arrayBuffer = NULL;
}
if(mState.elementArrayBuffer.name() == buffer)
{
mState.elementArrayBuffer.set(NULL);
mState.elementArrayBuffer = NULL;
}
for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
{
if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer)
{
mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
mState.vertexAttribute[attribute].mBoundBuffer = NULL;
}
}
}
......@@ -2746,7 +2746,7 @@ void Context::detachTexture(GLuint texture)
{
if(mState.samplerTexture[type][sampler].name() == texture)
{
mState.samplerTexture[type][sampler].set(NULL);
mState.samplerTexture[type][sampler] = NULL;
}
}
}
......
......@@ -31,9 +31,9 @@ Framebuffer::Framebuffer()
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
mColorbufferPointer = NULL;
mDepthbufferPointer = NULL;
mStencilbufferPointer = NULL;
}
Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
......@@ -64,19 +64,19 @@ Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
mColorbufferPointer = lookupRenderbuffer(type, colorbuffer);
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer);
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer);
}
void Framebuffer::detachTexture(GLuint texture)
......@@ -84,19 +84,19 @@ void Framebuffer::detachTexture(GLuint texture)
if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -105,19 +105,19 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
mColorbufferPointer = NULL;
}
if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
mDepthbufferPointer = NULL;
}
if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
mStencilbufferPointer = NULL;
}
}
......@@ -125,7 +125,7 @@ void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
// caller must Release() the returned surface
egl::Image *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -139,11 +139,11 @@ egl::Image *Framebuffer::getRenderTarget()
// caller must Release() the returned surface
egl::Image *Framebuffer::getDepthStencil()
{
Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
Renderbuffer *depthstencilbuffer = mDepthbufferPointer;
if(!depthstencilbuffer)
{
depthstencilbuffer = mStencilbufferPointer.get();
depthstencilbuffer = mStencilbufferPointer;
}
if(depthstencilbuffer)
......@@ -156,17 +156,17 @@ egl::Image *Framebuffer::getDepthStencil()
Renderbuffer *Framebuffer::getColorbuffer()
{
return mColorbufferPointer.get();
return mColorbufferPointer;
}
Renderbuffer *Framebuffer::getDepthbuffer()
{
return mDepthbufferPointer.get();
return mDepthbufferPointer;
}
Renderbuffer *Framebuffer::getStencilbuffer()
{
return mStencilbufferPointer.get();
return mStencilbufferPointer;
}
GLenum Framebuffer::getColorbufferType()
......@@ -401,7 +401,7 @@ GLenum Framebuffer::completeness(int &width, int &height, int &samples)
GLenum Framebuffer::getImplementationColorReadFormat()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -423,7 +423,7 @@ GLenum Framebuffer::getImplementationColorReadFormat()
GLenum Framebuffer::getImplementationColorReadType()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
Renderbuffer *colorbuffer = mColorbufferPointer;
if(colorbuffer)
{
......@@ -445,11 +445,11 @@ GLenum Framebuffer::getImplementationColorReadType()
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
{
mColorbufferPointer.set(new Renderbuffer(0, colorbuffer));
mColorbufferPointer = new Renderbuffer(0, colorbuffer);
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
mDepthbufferPointer = depthStencilRenderbuffer;
mStencilbufferPointer = depthStencilRenderbuffer;
mColorbufferType = GL_RENDERBUFFER;
mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
......
......@@ -70,12 +70,12 @@ GLuint RenderbufferInterface::getStencilSize() const
RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture)
{
mTexture2D.set(texture);
mTexture2D = texture;
}
RenderbufferTexture2D::~RenderbufferTexture2D()
{
mTexture2D.set(NULL);
mTexture2D = NULL;
}
// Textures need to maintain their own reference count for references via
......@@ -138,12 +138,12 @@ GLsizei RenderbufferTexture2D::getSamples() const
RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture)
{
mTexture3D.set(texture);
mTexture3D = texture;
}
RenderbufferTexture3D::~RenderbufferTexture3D()
{
mTexture3D.set(NULL);
mTexture3D = NULL;
}
// Textures need to maintain their own reference count for references via
......@@ -206,12 +206,12 @@ GLsizei RenderbufferTexture3D::getSamples() const
RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
{
mTextureCubeMap.set(texture);
mTextureCubeMap = texture;
}
RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
{
mTextureCubeMap.set(NULL);
mTextureCubeMap = NULL;
}
// Textures need to maintain their own reference count for references via
......
......@@ -55,7 +55,7 @@ VertexDataManager::~VertexDataManager()
unsigned int VertexDataManager::writeAttributeData(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
{
Buffer *buffer = attribute.mBoundBuffer.get();
Buffer *buffer = attribute.mBoundBuffer;
int inputStride = attribute.stride();
int elementSize = attribute.typeSize();
......@@ -139,7 +139,7 @@ GLenum VertexDataManager::prepareVertexData(GLint start, GLsizei count, Translat
{
if(attribs[i].mArrayEnabled)
{
Buffer *buffer = attribs[i].mBoundBuffer.get();
Buffer *buffer = attribs[i].mBoundBuffer;
if(!buffer && attribs[i].mPointer == NULL)
{
......
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