Unlock the graphics buffer before queuing it.
The buffer changes ownership after queuing it, so unlock it first.
The decRef() gets removed in a subsequent patch.
Bug b/34981145
Change-Id: I4710699af46a7cbde12e97bc444ad35747509b07
Reviewed-on: https://swiftshader-review.googlesource.com/8848Reviewed-by:
Greg Hartman <ghartman@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Tested-by:
Greg Hartman <ghartman@google.com>
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