Commit df84738c by Ping-Hao Wu Committed by Nicolas Capens

Remove unnecessary <exception> includes.

Bug 18720257 Change-Id: I33917bedd2861b64ca0480b66861b2a25451188c Reviewed-on: https://swiftshader-review.googlesource.com/2655Reviewed-by: 's avatarGreg Hartman <ghartman@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 0300e3c7
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#include "common/debug.h" #include "common/debug.h"
#include "Common/Version.h" #include "Common/Version.h"
#include <exception>
#include <string.h> #include <string.h>
static bool validateDisplay(egl::Display *display) static bool validateDisplay(egl::Display *display)
......
...@@ -32,7 +32,6 @@ ...@@ -32,7 +32,6 @@
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#include <GL/glext.h> #include <GL/glext.h>
#include <exception>
#include <limits> #include <limits>
static bool validImageSize(GLint level, GLsizei width, GLsizei height) static bool validImageSize(GLint level, GLsizei width, GLsizei height)
......
...@@ -32,7 +32,6 @@ ...@@ -32,7 +32,6 @@
#define GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES
#include <GLES/glext.h> #include <GLES/glext.h>
#include <exception>
#include <limits> #include <limits>
static bool validImageSize(GLint level, GLsizei width, GLsizei height) static bool validImageSize(GLint level, GLsizei width, GLsizei height)
......
...@@ -31,7 +31,6 @@ ...@@ -31,7 +31,6 @@
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <exception>
#include <limits> #include <limits>
typedef std::pair<GLenum, GLenum> InternalFormatTypePair; typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
......
...@@ -20,8 +20,6 @@ ...@@ -20,8 +20,6 @@
#include "common/debug.h" #include "common/debug.h"
#include "Common/Version.h" #include "Common/Version.h"
#include <exception>
static bool validateDisplay(egl::Display *display) static bool validateDisplay(egl::Display *display)
{ {
if(display == EGL_NO_DISPLAY) if(display == EGL_NO_DISPLAY)
......
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