Commit e2858656 by Nicolas Capens

Split builtin symbols over multiple levels.

Bug 19331817 Change-Id: Ia1ab8f4da90c62ca846961c97691aacdbdf62a6a Reviewed-on: https://swiftshader-review.googlesource.com/2361Tested-by: 's avatarNicolas Capens <capn@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent d603ecd6
......@@ -181,6 +181,38 @@ void TSymbolTableLevel::relateToExtension(const char* name, const TString& ext)
}
}
TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope) const
{
int level = currentLevel();
TSymbol *symbol = nullptr;
do
{
symbol = table[level]->find(name);
--level;
}
while(!symbol && level >= 0);
level++;
if(builtIn)
{
*builtIn = (level == 0);
}
if(sameScope)
{
*sameScope = (level == currentLevel());
}
return symbol;
}
TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const
{
return table[0]->find(name);
}
TSymbol::TSymbol(const TSymbol& copyOf)
{
name = NewPoolTString(copyOf.name->c_str());
......
......@@ -219,6 +219,14 @@ protected:
static int uniqueId; // for unique identification in code generation
};
enum ESymbolLevel
{
COMMON_BUILTINS = 0,
ESSL1_BUILTINS = 0,
LAST_BUILTIN_LEVEL = ESSL1_BUILTINS,
GLOBAL_LEVEL = 1
};
class TSymbolTable
{
public:
......@@ -233,19 +241,15 @@ public:
~TSymbolTable()
{
// level 0 is always built In symbols, so we never pop that out
while (table.size() > 1)
pop();
while(currentLevel() > LAST_BUILTIN_LEVEL)
{
pop();
}
}
//
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
//
bool isEmpty() { return table.size() == 0; }
bool atBuiltInLevel() { return table.size() == 1; }
bool atGlobalLevel() { return table.size() <= 2; }
bool isEmpty() { return table.empty(); }
bool atBuiltInLevel() { return currentLevel() <= LAST_BUILTIN_LEVEL; }
bool atGlobalLevel() { return currentLevel() <= GLOBAL_LEVEL; }
void push()
{
table.push_back(new TSymbolTableLevel);
......@@ -264,19 +268,19 @@ public:
return insert(currentLevel(), symbol);
}
bool insert(int level, TSymbol &symbol)
bool insert(ESymbolLevel level, TSymbol &symbol)
{
return table[level]->insert(symbol);
}
bool insertConstInt(const char *name, int value)
bool insertConstInt(ESymbolLevel level, const char *name, int value)
{
TVariable *constant = new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
constant->getConstPointer()->setIConst(value);
return insert(0, *constant);
return insert(level, *constant);
}
bool insertBuiltIn(TType *rvalue, const char *name, TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0)
bool insertBuiltIn(ESymbolLevel level, TType *rvalue, const char *name, TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0)
{
TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
......@@ -295,50 +299,26 @@ public:
function->addParameter(param3);
}
return insert(0, *function);
}
TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = false, bool *sameScope = false) const
{
int level = currentLevel();
TSymbol* symbol;
do {
symbol = table[level]->find(name);
--level;
} while (symbol == 0 && level >= 0);
level++;
if (builtIn)
*builtIn = level == 0;
if (sameScope)
*sameScope = level == currentLevel();
return symbol;
}
TSymbol *findBuiltIn(const TString &name, int shaderVersion) const
{
return table[0]->find(name);
return insert(level, *function);
}
TSymbolTableLevel *getGlobalLevel() const
{
assert(table.size() >= 2);
return table[1];
}
TSymbol *find(const TString &name, int shaderVersion, bool *builtIn = false, bool *sameScope = false) const;
TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
TSymbolTableLevel *getOuterLevel() const
{
assert(table.size() >= 2);
assert(currentLevel() >= 1);
return table[currentLevel() - 1];
}
void relateToOperator(const char* name, TOperator op)
void relateToOperator(ESymbolLevel level, const char *name, TOperator op)
{
table[0]->relateToOperator(name, op);
table[level]->relateToOperator(name, op);
}
void relateToExtension(const char* name, const TString& ext)
void relateToExtension(ESymbolLevel level, const char *name, const TString &ext)
{
table[0]->relateToExtension(name, ext);
table[level]->relateToExtension(name, ext);
}
bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
......@@ -377,7 +357,7 @@ public:
}
protected:
int currentLevel() const { return static_cast<int>(table.size() - 1); }
ESymbolLevel currentLevel() const { return static_cast<ESymbolLevel>(table.size() - 1); }
std::vector<TSymbolTableLevel*> table;
typedef std::map< TBasicType, TPrecision > PrecisionStackLevel;
......
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