Commit e328681a by Nicolas Capens

Use the AOSP build configuration.

Change-Id: I8fb7499ac9d7d858a785c81d1e8e0a8511cab73c Reviewed-on: https://swiftshader-review.googlesource.com/4182Reviewed-by: 's avatarGreg Hartman <ghartman@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 1aa4b61c
......@@ -12,7 +12,7 @@ popd > /dev/null 2>&1
# The Android build configurations to use. There should be one representative
# configuration per TARGET_ARCH, ideally the primary user of SwiftShader
CONFIGS=gce_x86_tablet-userdebug
CONFIGS=aosp_x86-eng
SOURCE_DIR_LINKED="$(pwd)/vendor/transgaming/swiftshader-src"
OBJECT_DIR="$(pwd)/vendor/transgaming/swiftshader"
......
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