Fix initializing LOD for 3D sampling.
The LOD value was not being computed for 3D texture sampling when no
mipmapping is done. We still need the LOD in case the minification and
magnification filters differ.
Change-Id: If32d7aaf8a92ace33bcc6ca6f0b60fe33c7e771b
Reviewed-on: https://swiftshader-review.googlesource.com/15588Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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