Implement OES_vertex_array_object.
This extension works the same as OpenGL ES 3.0 vertex arrays, but requires
entry points with the OES suffix.
Change-Id: I82b92bbcec078f88becee6f3b37eb7e8256a1233
Reviewed-on: https://swiftshader-review.googlesource.com/18808Tested-by:
Krzysztof Kosiński <krzysio@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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