Commit e61d74a0 by Alexis Hetu Committed by Alexis Hétu

Increasing the number of vertex texture units allowed

Technically, the rest of the code *should* already support changing this value and all related changes should propagate properly. This allows a few dEQP tests that were "unsupported" to now pass. Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f Reviewed-on: https://swiftshader-review.googlesource.com/3461Tested-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 638e2ae4
...@@ -70,7 +70,7 @@ enum ...@@ -70,7 +70,7 @@ enum
MIPMAP_LEVELS = 14, MIPMAP_LEVELS = 14,
MAX_COLOR_ATTACHMENTS = 8, MAX_COLOR_ATTACHMENTS = 8,
TEXTURE_IMAGE_UNITS = 16, TEXTURE_IMAGE_UNITS = 16,
VERTEX_TEXTURE_IMAGE_UNITS = 4, VERTEX_TEXTURE_IMAGE_UNITS = 16,
TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
FRAGMENT_UNIFORM_VECTORS = 224, FRAGMENT_UNIFORM_VECTORS = 224,
VERTEX_UNIFORM_VECTORS = 256, VERTEX_UNIFORM_VECTORS = 256,
......
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