SpirvShader: Fix SIMD::Pointer::hasSequentialOffsets()
This wasn't considering that the offsets are bytes and not whole words.
Another bug that wasn't caught by dEQP (this would only affect atomic load / stores).
Bug: b/131224163
Change-Id: I6356da3ecb86cdbb7a25667fe617f650019950e2
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33168Reviewed-by:
Chris Forbes <chrisforbes@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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