Simple PipelineBarrier implementation
The simplest PipelineBarrier implementation is to call Renderer::synchronize().
This removes the synchronization mechanism from the draw commands, while still
allowing the tests to pass successfully.
Bug b/118619338
Change-Id: If7d9c14170db6f9a74a54c45a978d3ce78a1cdca
Reviewed-on: https://swiftshader-review.googlesource.com/c/25608Tested-by:
Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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