Commit eb195b6e by Nicolas Capens

Dispatch GLESv2 entry functions to avoid resolving to the same symbol.

Bug 18752589 Change-Id: I39ddf9a6146c174e4af3cc620f812b0f284877c2 Reviewed-on: https://swiftshader-review.googlesource.com/2981Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 83c3c967
......@@ -404,7 +404,7 @@ EGLContext Display::createContext(EGLConfig configHandle, const egl::Context *sh
mContextSet.insert(context);
return success(context);;
return success(context);
}
void Display::destroySurface(egl::Surface *surface)
......
......@@ -314,7 +314,7 @@ namespace sw
draw->vertexRoutine = vertexRoutine;
draw->setupRoutine = setupRoutine;
draw->pixelRoutine = pixelRoutine;
draw->vertexPointer = (VertexProcessor::RoutinePointer)vertexRoutine->getEntry();;
draw->vertexPointer = (VertexProcessor::RoutinePointer)vertexRoutine->getEntry();
draw->setupPointer = (SetupProcessor::RoutinePointer)setupRoutine->getEntry();
draw->pixelPointer = (PixelProcessor::RoutinePointer)pixelRoutine->getEntry();
draw->setupPrimitives = setupPrimitives;
......
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