Fix validating sync object pointers.
The spec states that "If <sync> is not a valid sync object for <dpy>,
EGL_FALSE is returned and an EGL_BAD_PARAMETER error is generated."
Change-Id: I4bbd2ddfefd7baba9c301decb644bfb545e66f01
Reviewed-on: https://swiftshader-review.googlesource.com/5290Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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src/OpenGL/libEGL/Sync.hpp
0 → 100644
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