Commit ed4ca6e9 by Nicolas Capens

Remove redundant/unreachable code.

Change-Id: Id69a6e7c9fcf5de559101028ba912aed7725ca77 Reviewed-on: https://swiftshader-review.googlesource.com/3119Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com> Tested-by: 's avatarNicolas Capens <capn@google.com>
parent 3a014ff6
......@@ -2675,11 +2675,6 @@ namespace sw
void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.colorWriteActive(index))
{
return;
}
if(postBlendSRGB && state.writeSRGB)
{
linearToSRGB16_12_16(r, current);
......@@ -2815,20 +2810,6 @@ namespace sw
case FORMAT_A16B16G16R16:
transpose4x4(current.x, current.y, current.z, current.w);
break;
case FORMAT_R32F:
case FORMAT_G32R32F:
case FORMAT_A32B32G32R32F:
{
Vector4f oC;
oC.x = convertUnsigned16(UShort4(current.x));
oC.y = convertUnsigned16(UShort4(current.y));
oC.z = convertUnsigned16(UShort4(current.z));
oC.w = convertUnsigned16(UShort4(current.w));
writeColor(r, index, cBuffer, x, oC, sMask, zMask, cMask);
}
return;
default:
ASSERT(false);
}
......@@ -3236,154 +3217,6 @@ namespace sw
// Read pixel
switch(state.targetFormat[index])
{
case FORMAT_A8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
color.z = c01;
color.y = c01;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
color.x = color.z;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
color.y = color.z;
color.w = color.x;
color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
color.w = UnpackHigh(As<Byte8>(color.w), As<Byte8>(color.w));
pixel.x = convertUnsigned16(As<UShort4>(color.x));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = convertUnsigned16(As<UShort4>(color.z));
pixel.w = convertUnsigned16(As<UShort4>(color.w));
break;
case FORMAT_A8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
color.z = c01;
color.y = c01;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
color.x = color.z;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
color.y = color.z;
color.w = color.x;
color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
color.w = UnpackHigh(As<Byte8>(color.w), As<Byte8>(color.w));
pixel.x = convertUnsigned16(As<UShort4>(color.z));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = convertUnsigned16(As<UShort4>(color.x));
pixel.w = convertUnsigned16(As<UShort4>(color.w));
break;
case FORMAT_X8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
color.z = c01;
color.y = c01;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
color.x = color.z;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
color.y = color.z;
color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
pixel.x = convertUnsigned16(As<UShort4>(color.x));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = convertUnsigned16(As<UShort4>(color.z));
pixel.w = Float4(1.0f);
break;
case FORMAT_X8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
color.z = c01;
color.y = c01;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
color.x = color.z;
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
color.y = color.z;
color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
pixel.x = convertUnsigned16(As<UShort4>(color.z));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = convertUnsigned16(As<UShort4>(color.x));
pixel.w = Float4(1.0f);
break;
case FORMAT_A8:
buffer = cBuffer + 1 * x;
c01 = Insert(c01, *Pointer<Short>(buffer), 0);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
c01 = Insert(c01, *Pointer<Short>(buffer), 1);
pixel.w = convertUnsigned16(As<UShort4>(UnpackLow(As<Byte8>(c01), As<Byte8>(c01))));
pixel.x = Float4(0.0f);
pixel.y = Float4(0.0f);
pixel.z = Float4(0.0f);
break;
case FORMAT_A8G8R8B8Q:
UNIMPLEMENTED();
// UnpackLow(pixel.z, qword_ptr [cBuffer+8*x+0]);
// UnpackHigh(pixel.x, qword_ptr [cBuffer+8*x+0]);
// UnpackLow(pixel.y, qword_ptr [cBuffer+8*x+8]);
// UnpackHigh(pixel.w, qword_ptr [cBuffer+8*x+8]);
break;
case FORMAT_X8G8R8B8Q:
UNIMPLEMENTED();
// UnpackLow(pixel.z, qword_ptr [cBuffer+8*x+0]);
// UnpackHigh(pixel.x, qword_ptr [cBuffer+8*x+0]);
// UnpackLow(pixel.y, qword_ptr [cBuffer+8*x+8]);
// pixel.w = Short4(0xFFFFu);
break;
case FORMAT_A16B16G16R16:
buffer = cBuffer;
color.x = *Pointer<Short4>(buffer + 8 * x);
color.y = *Pointer<Short4>(buffer + 8 * x + 8);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
color.z = *Pointer<Short4>(buffer + 8 * x);
color.w = *Pointer<Short4>(buffer + 8 * x + 8);
transpose4x4(color.x, color.y, color.z, color.w);
pixel.x = convertUnsigned16(As<UShort4>(color.x));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = convertUnsigned16(As<UShort4>(color.z));
pixel.w = convertUnsigned16(As<UShort4>(color.w));
break;
case FORMAT_G16R16:
buffer = cBuffer;
color.x = *Pointer<Short4>(buffer + 4 * x);
buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
color.y = *Pointer<Short4>(buffer + 4 * x);
color.z = color.x;
color.x = As<Short4>(UnpackLow(color.x, color.y));
color.z = As<Short4>(UnpackHigh(color.z, color.y));
color.y = color.z;
color.x = As<Short4>(UnpackLow(color.x, color.z));
color.y = As<Short4>(UnpackHigh(color.y, color.z));
pixel.x = convertUnsigned16(As<UShort4>(color.x));
pixel.y = convertUnsigned16(As<UShort4>(color.y));
pixel.z = Float4(1.0f);
pixel.w = Float4(1.0f);
break;
case FORMAT_R32F:
buffer = cBuffer;
// FIXME: movlps
......@@ -3541,25 +3374,8 @@ namespace sw
void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.colorWriteActive(index))
{
return;
}
Vector4s color;
switch(state.targetFormat[index])
{
case FORMAT_X8R8G8B8:
case FORMAT_X8B8G8R8:
case FORMAT_A8R8G8B8:
case FORMAT_A8B8G8R8:
case FORMAT_A8:
case FORMAT_G16R16:
case FORMAT_A16B16G16R16:
convertFixed16(color, oC, true);
writeColor(r, index, cBuffer, x, color, sMask, zMask, cMask);
return;
case FORMAT_R32F:
break;
case FORMAT_G32R32F:
......
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