Validate unsized internal formats.
If the format and internalformat parameters are the same, only the
combinations in Table 3.3 of the OpenGL ES 3.0 specification are valid.
GL_RGB10_A2 and GL_RGB10_A2UI have GL_UNSIGNED_INT_2_10_10_10_REV type.
GL_OES_vertex_type_10_10_10_2 is a vertex attribute type, part of the
GL_OES_vertex_type_10_10_10_2 extension.
GL_RGB10_A2 internal format is valid for glReadPixels with a
combination of format GL_RGBA and type GL_UNSIGNED_INT_2_10_10_10_REV.
Change-Id: I590b43fcf9f1dc4beee9a64b45fe94fd74388b7a
Reviewed-on: https://swiftshader-review.googlesource.com/14788Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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