Wire up BuiltInWorkgroupId to compute pipeline
Previously this was left uninitialized, with exciting results
when a shader used it for buffer indexing etc.
Bug: b/126871859
Test: dEQP-VK.*push_constant*
Test: dEQP-VK.glsl.*
Test: dEQP-VK.spirv_assembly.*
Change-Id: I57fb9e22cbe57a87072b1039a7d799bedd28ae91
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/27628
Presubmit-Ready: Chris Forbes <chrisforbes@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Ben Clayton <bclayton@google.com>
Tested-by:
Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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