Add a triangle rendering benchmark
This benchmark renders a single triangle to a double-buffered swapchain.
It uses a passthrough vertex and fragment shader written in GLSL and
compiled into SPIR-V using glslang.
Bug: b/158231104
Change-Id: I21f00f8f8595e018ff0d05f5af898a1f64d4dd12
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45629
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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