Add OpenGL ES 2.0 initialization unit tests.
Create an OpenGL ES 2.0 context and verify the renderer string. This
ensures the expected libGLESv2 get loaded and initialized correctly.
Also add unittests to the Visual Studio solution.
Change-Id: I848079215434ce1fb9a18564ce47de5b598b21d2
Reviewed-on: https://swiftshader-review.googlesource.com/10108Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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