Give SwiftShader libraries a unique name on Mac
It appears that some bundling operations on Mac actually
require that all libraries have a unique name, since
output_dir is effectively ignored and overwritten in that
scenario, so I have to remove that renaming code on Mac so
that SwiftShader doesn't clash with Angle.
Change-Id: I3d36df525ad9229da0c35f27d367e7deef7e430d
Reviewed-on: https://swiftshader-review.googlesource.com/7271Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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