Commit fa6a539a by Ben Clayton

SpirvShader: Implement GLSLstd450Atanh

Bug: b/126873455 Tests: dEQP-VK.glsl.builtin.precision.atanh.* Change-Id: Ie58753a4a0bdef18ec317129f2c4a7f0c0c314b4 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28694Tested-by: 's avatarBen Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com>
parent 28ebcb01
......@@ -3385,7 +3385,11 @@ namespace sw
}
case GLSLstd450Atanh:
{
UNIMPLEMENTED("GLSLstd450Atanh");
auto val = GenericValue(this, routine, insn.word(5));
for (auto i = 0u; i < type.sizeInComponents; i++)
{
dst.move(i, Atanh(val.Float(i)));
}
break;
}
case GLSLstd450Atan2:
......
......@@ -564,6 +564,7 @@ namespace rr
func_.emplace("tanhf", reinterpret_cast<void*>(tanhf));
func_.emplace("asinhf", reinterpret_cast<void*>(asinhf));
func_.emplace("acoshf", reinterpret_cast<void*>(acoshf));
func_.emplace("atanhf", reinterpret_cast<void*>(atanhf));
#ifdef __APPLE__
// LLVM uses this function on macOS for tan.
......@@ -3150,6 +3151,11 @@ namespace rr
return TransformFloat4PerElement(v, "acoshf");
}
RValue<Float4> Atanh(RValue<Float4> v)
{
return TransformFloat4PerElement(v, "atanhf");
}
Type *Float4::getType()
{
return T(llvm::VectorType::get(T(Float::getType()), 4));
......
......@@ -2219,6 +2219,7 @@ namespace rr
RValue<Float4> Tanh(RValue<Float4> x);
RValue<Float4> Asinh(RValue<Float4> x);
RValue<Float4> Acosh(RValue<Float4> x);
RValue<Float4> Atanh(RValue<Float4> x);
template<class T>
class Pointer : public LValue<Pointer<T>>
......
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