1. 17 Dec, 2019 1 commit
    • R11G11B10F support · 24c49ddd
      Alexis Hetu authored
      - Moved the R11G11B10F conversion code from the Blitter to
        ShaderCore
      - Used the conversion code in PixelRoutine where appropriate
        to make the R11G11B10F work as a renderable format
      - Added the VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT and
        VK_FORMAT_FEATURE_BLIT_DST_BIT to the
        VK_FORMAT_B10G11R11_UFLOAT_PACK32 format
      
      This allows ANGLE to expose the GL_EXT_color_buffer_float
      (and GL_EXT_color_buffer_half_float, which depends on
      GL_EXT_color_buffer_float in ANGLE, due a driver issue).
      
      Bug: b/146223877
      Tests: dEQP-VK.*b10g11r11*
      Change-Id: I04ad29f7b7d497705186ae290a05868abfc13c42
      Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39550
      Presubmit-Ready: Alexis Hétu <sugoi@google.com>
      Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
      Reviewed-by: 's avatarChris Forbes <chrisforbes@google.com>
      Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
      Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
  2. 13 Dec, 2019 2 commits
  3. 12 Dec, 2019 5 commits
  4. 11 Dec, 2019 10 commits
  5. 10 Dec, 2019 15 commits
  6. 09 Dec, 2019 7 commits