- 28 Jun, 2019 7 commits
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Ben Clayton authored
Dramatically speeds up builds when switching build flags. Change-Id: I661d18458db69f6663381c252b06b3ed96f3a5c6 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33472Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Sean Risser authored
Made the following changes: * Changed our multi-line strings to use C++11 raw string literals * Added argument-less macros for checking if GL or EGL had an error. * Made checkCompileFails return the error log, in case a test wants to ensure a specific failure is reported. * Made some more tests use the new MakeShader function. Bug chromium:977665 Change-Id: I5a410d88449d1349806215bd21bb8c2b6d7acc56 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33268 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Tested-by:
Sean Risser <srisser@google.com>
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Ben Clayton authored
This function behaved differently on different architectures. Reimplement using mostly integer arithmatic. Bug: b/136095012 Change-Id: I5df87e9400f2952386ebdf7b7b0866b0197145a8 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33480Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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Chris Forbes authored
Bug: b/135691587 Change-Id: I796342057829f416bc6a2dfdb0c03c59f033127f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33228Tested-by:
Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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SwiftShader Regression Bot authored
Change-Id: Id3546c1c53dc3aa7313cbd9d6353310fa7b52bf2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33477 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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Lingfeng Yang authored
Change-Id: I4a1b1a981096fbda616101b7d47bf8f82481c64b Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33509 Presubmit-Ready: Lingfeng Yang <lfy@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Lingfeng Yang <lfy@google.com>
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Lingfeng Yang authored
b/135141616 Change-Id: Ia3c804c0bef7a000a54359d24dcd8bacc063a121 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33508Tested-by:
Lingfeng Yang <lfy@google.com> Kokoro-Presubmit: Lingfeng Yang <lfy@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 27 Jun, 2019 4 commits
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Hernan Liatis authored
This texture format is needed to run the PowerVR Glass demo Bug: b/136178423 Tests: dEQP-VK.*r8_srgb* Change-Id: Ifff800e25db69daf099ce9c748a6c16de6d93db1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33449Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Hernan Liatis <hliatis@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Nicolas Capens authored
To still produce the class-memaccess diagnostic on unintended cases, suppress it only for our Memset<T> case and LLVM. Bug: b/135744933 Change-Id: Id3b421a3b831600097d198ac793f582467d0a520 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33429 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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Nicolas Capens authored
The STANDALONE preprocessor macro is only for controlling the loading of a delay loaded DLL, on Windows. Change-Id: Ife765f27c7e03c542d7e81d90c09c97e4e2cbe5d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33248 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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Chris Forbes authored
This is heavily used in dEQP-VK.ssbo.*. Avoiding generating the scatter is profitable on all non-AVX512-capable targets; ScalarizeMaskedMemIntrin is incredibly slow. Reduces runtime on dEQP-VK.ssbo.layout.random.all_shared_buffer.5 from 24s to 14s on my threadripper (on top of stack of other optimizations). Bug: b/135609394 Change-Id: I2d6840522a5bd30b4fd532b9c7e2a4712879caa9 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33289Tested-by:
Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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- 26 Jun, 2019 5 commits
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Chris Forbes authored
Change-Id: I79303a65a2f578164d36917b503a1aed188cd2a2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33448Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com>
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Ben Clayton authored
LLVM claims to support atomic loads and stores of integers, pointers and floating point types, but certain backends cannot deal with floats. Mimic what Clang does - bitcast to/from an equal width integer. Bug: b/136037244 Change-Id: I40167279de96f586414f4fb406bf100432a39abf Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33408 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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Paul Thomson authored
Change-Id: I61aff0500bfeafd00a0a2b4ba8df2cb8c1f1e282 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33217 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Paul Thomson <paulthomson@google.com>
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Nicolas Capens authored
Cache keys must be guaranteed to have no uninitialized bits so that they can be compared with memcmpy() and hash values can be computed from their raw memory representation. We do this by calling memset(this, ...) in the Memset<T> class used as the first base class. This is safe since no other constructor has run yet (similar to doing placement new in zeroed out memory). GCC 8.2's class-memset warning should thus not be treated as an error. Bug: b/135744933 Bug: b/134932616 Change-Id: I378b663281b1737359330c29c8c73934e7dd20f7 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33368Tested-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
Change-Id: I7c595a97f61cfef54ca2b0778b7eb906a002fade Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33252 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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- 25 Jun, 2019 2 commits
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Nicolas Capens authored
For LLVM, uses the debugtrap intrinsic which is more debugging specific than the trap intrinsic. The Subzero implementationuses a Trap intrinsic. Both translate to 'int 3' on x86. Bug: b/135997638 Change-Id: I6eca71e74752c4646baeade9a39b338e17053336 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33369Reviewed-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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Chris Forbes authored
Previously SIMD::Load would assume that all pointers are 4-byte aligned. However, texel pointers generated by SpirvShader::GetTexelAddress are not aligned for small formats. Add an alignment parameter to SIMD::Load and use it in EmitImageRead. Bug: b/135954761 Change-Id: I6a420049e98f42a68960d557dee933fee9487af3 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33328Tested-by:
Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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- 24 Jun, 2019 7 commits
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Nicolas Capens authored
Use Memset<T> as the first base class of cache key types to ensure they get initialized before any other base classes or members get constructed. Bug: b/134932616 Change-Id: I8f28252696d6e017db11da068180d2425cdf1d57 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33249Tested-by:
Nicolas Capens <nicolascapens@google.com> Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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Nicolas Capens authored
In particular this fixes Blitter::Options state having uninitialized bits after the bitfield, and Blitter::State having uninitialized padding bytes after Options so 'sourceFormat' is 32-bit aligned. Defines a Memset<T> class to be used as the first base class of cache key types, which makes it explicit that their underlying memory will be fully initialized before any member constructors are run. Also adds is_memcmparable<T> for checking if memcmp() can be used to implement operator==() for cache keys. It's equivalent to std::is_trivially_copyable except it provides a fallback for STL implementations that don't support it. Bug: b/134932616 Change-Id: I6569e78b380e67aee02d5bfd39d80d210bd225fd Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32929 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com>
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Ben Clayton authored
These are used instead of the *f float forms on x86. We should probably investigate why, but having LLVM attempting, failing and crashing to resolve functions under any circumstances is Not Good. Bug: b/126873455 Change-Id: Ic31866ebea7deba2dc29a9a4fb54a457b13e622a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33214Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Ben Clayton authored
Fixes a number of dEQP tests that use over 4kB's of allocas on Win32. Bug: b/135866359 Change-Id: I0e50eea6a70d284c8d653fb070f4ae982c02914c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33213Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Ben Clayton authored
In MSVC 2019 __LINE__ is treated as a long, and will now error (C2397) if the literal is narrowed to the initializer type. Lots of people moaning that there's no way to disable this or treat it as a warning. Another attempt at working around variadic macro bugs in MSVC. Previously, none of the RR_WATCH or RR_LOG macros would compile if used. They now work. Change-Id: I05312df1d88167d44f2582eb6eb45a0085d09434 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33212Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Ben Clayton authored
This was being allocated with no particular alignment, causing spurious crashes when vectors were loaded or stored in the stack frame. Bug: b/135691587 Change-Id: I0240fdeb08df17dbbc156e508013376e15c514b4 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33211 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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Ben Clayton authored
Verification can take upwards of 10% of a dEQP test's execution time. Verification is enabled for Kokoro builds and unit tests as silently regressing would be a Bad Thing. Verification is also enabled for debug (!NDEBUG) builds. Bug: b/135609394 Change-Id: I6c354c40f524e1e8f3e08f24129b7e008163b4bd Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33215 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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- 23 Jun, 2019 1 commit
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Nicolas Capens authored
The data layout was only being set right before lowering to machine code. The optimization passes need accurate data layout info as well. Bug: b/135691587 Change-Id: Ic1524d57bb6d8d0eb725e33d27e100a6286f1571 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33309Tested-by:
Nicolas Capens <nicolascapens@google.com> Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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- 21 Jun, 2019 1 commit
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Sean Risser authored
If a viewport is outside maximum bounds of the render buffer, then there's nothing to render, unless transform feedback is active. If transform feedback is active, then we zero out the viewport. This is to prevent an overflow in viewport-dependent calculations. Bug chromium:969353 Change-Id: Ibc65447ca2b46e942b9934304a56b90f261e2bf1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33068Reviewed-by:
Alexis Hétu <sugoi@google.com> Tested-by:
Sean Risser <srisser@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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- 20 Jun, 2019 10 commits
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Ben Clayton authored
Change-Id: I798eaf42247e4bf326eb5ee75eb7ef2305342dfb Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33208Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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Chris Forbes authored
Bug: b/135609394 Change-Id: Ica8267cf4e2c09952282f0902c781c2544e4564c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33188 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Tested-by:
Ben Clayton <bclayton@google.com>
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Ben Clayton authored
Bug: b/135609394 Change-Id: I0e337f99dacc997685fab39183f902ca3d988492 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33170Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
Has wider support than gather / scatter, and is faster. Bug: b/135609394 Change-Id: Ib1435331f3130fbef7cbf9eaf1c0c2570a0ec2a1 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33169Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
This wasn't considering that the offsets are bytes and not whole words. Another bug that wasn't caught by dEQP (this would only affect atomic load / stores). Bug: b/131224163 Change-Id: I6356da3ecb86cdbb7a25667fe617f650019950e2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33168Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
This serves two purposes: 1. All rr::Variables held in these containers are destructed, preventing pointless materialization. 2. Frees memory that will never be used again. Bug: b/135609394 Change-Id: Ia1e3e108d2594685320e9a1d96c1d47532f05c0c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33148Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
Reduces the amount of LLVM IR produced when the limits are compile-time known. Reduces full test execution time of dEQP-VK.ubo.random.all_out_of_order_offsets.45 by about half. For dEQP-VK.ubo.random.all_shared_buffer.48: • Reduces number of pre-opt LLVM IR instructions by about 40%. • Reduces full test execution time by about 30% Bug: b/135609394 Change-Id: I3c46d56910bb8373a355ab8d570d3093944afc84 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33053Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
Currently does not do anything differently, but is a stepping stone to optimizations. Bug: b/135609394 Change-Id: I9020d4819b0e6f4bdd9564c2407c1903b7f33f4f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33052Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Ben Clayton authored
This should have been true for the constructor that takes a dynamic offset. Surprising that this hadn't caused any tests to fail. Bug: b/131224163 Change-Id: I00fcfb99e265c7a378c40817ae8f84104e4a2a3d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33051Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Jose Dapena Paz authored
Swiftshader is failing to compile in GCC with ARM32. There are several build units mising. ../../../chromium-77.0.3824.6/third_party/swiftshader/third_party/llvm-7.0/llvm/lib/Target/ARM/ARMParallelDSP.cpp:296: error: undefined reference to 'llvm::isConsecutiveAccess(llvm::Value*, llvm::Value*, llvm::DataLayout const&, llvm::ScalarEvolution&, bool)' ../../../chromium-77.0.3824.6/third_party/swiftshader/third_party/llvm-7.0/llvm/lib/Target/ARM/ARMParallelDSP.cpp:192: error: undefined reference to 'llvm::LoopAccessInfo::LoopAccessInfo(llvm::Loop*, llvm::ScalarEvolution*, llvm::TargetLibraryInfo const*, llvm::AAResults*, llvm::DominatorTree*, llvm::LoopInfo*)' ../../../chromium-77.0.3824.6/third_party/swiftshader/third_party/llvm-7.0/llvm/lib/Target/ARM/ARMTargetMachine.cpp:386: error: undefined reference to 'llvm::createLowerAtomicPass()' collect2: error: ld returned 1 exit status Bug: chromium:972766 Change-Id: I639ea516de0fbfe43697c84aac1a67c40b9c4838 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33210Tested-by:
José Dapena Paz <jose.dapena@lge.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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- 19 Jun, 2019 3 commits
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Nicolas Capens authored
We were creating SpirvShader objects for every shader stage of the pipeline, each with their own unique serial ID. This caused us to compile the same SPIR-V code over an over again when multiple pipelines are created from the same shader module(s). This change essentially moves the serial ID to the shader module. Things that still require us to recompile code from the same shader module are the entry point specification, and specialization constants. The former is taken into account by using a 64-bit ID consisting of the module ID and entry point ID. For the latter we assume any use of specialization constants will result in a unique SPIR-V binary. This is conservative and may still lead to unnecessary recompiles. This change also minimizes the state passed to SpirvShader, to prevent specialization on state not taken into account by the routine caches. Bug: b/135609394 Tests: dEQP-VK.pipeline.render_to_image.core.*.huge.* Change-Id: I204e812265067462f8019af9f6b7b3067ef5dc7f Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33109 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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Alexis Hetu authored
A few things: - The library wasn't located in the provided path - The function pointers weren't using the convention call - The libraries built from Visual Studio weren't taken into account (probably only those generated from the CMake generated project were loadable) Change-Id: I7f9cc9aee920747b4bab77286ba811b33982cece Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33128Tested-by:
Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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Alexis Hetu authored
Change-Id: Ide85746f57ff8b37aebd5d17fba4ad0fffc762ce Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/33108Tested-by:
Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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