1. 25 Oct, 2019 1 commit
  2. 24 Oct, 2019 3 commits
  3. 23 Oct, 2019 1 commit
  4. 22 Oct, 2019 3 commits
  5. 21 Oct, 2019 2 commits
  6. 18 Oct, 2019 1 commit
  7. 17 Oct, 2019 1 commit
  8. 16 Oct, 2019 13 commits
  9. 14 Oct, 2019 3 commits
  10. 11 Oct, 2019 1 commit
    • Stencil buffer texture sampling · 1c462ebc
      Alexis Hetu authored
      In order to perform a blitFramebuffer operation, ANGLE uses
      a compute shader which reads the stencil from a depth+stencil
      image to a buffer, and then copies this buffer to the stencil
      of the other image.
      
      This cl basically treats VK_FORMAT_S8_UINT as VK_FORMAT_R8_UINT
      with quad layout for the purpose of texture sampling.
      
      Fixes the following tests:
      dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
      dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
      dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_basic
      dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only
      
      Bug: b/142385547
      Change-Id: Ib2ea7fa81496ceca1c24ea7f065b1c2cd05596ee
      Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37188
      Presubmit-Ready: Alexis Hétu <sugoi@google.com>
      Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
      Tested-by: 's avatarAlexis Hétu <sugoi@google.com>
      Reviewed-by: 's avatarAntonio Maiorano <amaiorano@google.com>
  11. 07 Oct, 2019 2 commits
  12. 05 Oct, 2019 2 commits
  13. 04 Oct, 2019 7 commits