Device groups can be used to: - only render on certain physical devices, using a device mask - only allocate memory on certain physical devices, using a device mask - distribute rendering across different physical devices, using different render areas for each physical device SwiftShader only supports a single physical device, so most of these settings can simply be ignored. Bug b/117974925 Change-Id: Ic61e1551e3a54671f8780cb7bec5c67aaa37ec09 Tests: dEQP-VK.device_group.* Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30790 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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