Unnormalized texture coordinates are pretty much the same as rectangle texture coordinates, with a few extra addressing modes to support. ADDRESSING_CLAMP and ADDRESSING_BORDER work properly. Other modes can't used with unnormalized texture coordinates, according to the Vulkan spec: "If unnormalizedCoordinates is VK_TRUE, addressModeU and addressModeV must each be either VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE or VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER" Bug b/129523279 Change-Id: I3e39c16172bc5825ec48c6395f52e9b177df1304 Tests: dEQP-VK.texture.filtering.unnormal.* Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31648Tested-by:Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .vscode | Loading commit data... | |
| build | Loading commit data... | |
| docs | Loading commit data... | |
| extensions | Loading commit data... | |
| include | Loading commit data... | |
| src | Loading commit data... | |
| tests | Loading commit data... | |
| third_party | Loading commit data... | |
| .dir-locals.el | Loading commit data... | |
| .gitignore | Loading commit data... | |
| .gitmodules | Loading commit data... | |
| .travis.yml | Loading commit data... | |
| AUTHORS.txt | Loading commit data... | |
| Android.bp | Loading commit data... | |
| Android.mk | Loading commit data... | |
| BUILD.gn | Loading commit data... | |
| CMakeLists.txt | Loading commit data... | |
| CONTRIBUTING.txt | Loading commit data... | |
| CONTRIBUTORS.txt | Loading commit data... | |
| LICENSE.txt | Loading commit data... | |
| OWNERS | Loading commit data... | |
| README.md | Loading commit data... | |
| SwiftShader.sln | Loading commit data... |