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| swiftshader.gni |
For the System V ABI, variadic calls must store the number of floating point arguments into RAX. This was mostly working by accident for our calls to printf since RAX is used as a scratch register, and was often non-zero, which is all that's really needed for printf with float args to work; however, when RAX would become 0, printf would print the wrong thing. Bug: b/149913889 Change-Id: Id4b519c5416927d537fca078109c0dc850f08359 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/41668Tested-by:Antonio Maiorano <amaiorano@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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