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Rendering on the main thread can cause segmentation faults on Windows due to uncommitted stack memory, since Subzero does not currently call __chkstk. In practice this would have mainly been an issue on VMs with a single virtual CPU. Bug swiftshader:25 Change-Id: Ic3be7e5a41ef09b7e056d3c3df2983c225101fe4 Reviewed-on: https://swiftshader-review.googlesource.com/8934Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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