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The pixel pack buffer was ignored, but should be used whenever it is set when doing a glReadPixels. When this is the case, pixels becomes an offset. From the GLES 3.0 spec, section 4.3.1, subsection "Placement in Pixel Pack Buffer or Client Memory": "If a pixel pack buffer is bound, data is an offset into the pixel pack buffer and the pixels are packed into the buffer relative to this offset; otherwise, data is a pointer to a block of client memory and the pixels are packed into the client memory relative to the pointer" WebGL conformance tests passed. Change-Id: I7539f1ce705cfd2072ed679815676c0b18887272 Reviewed-on: https://swiftshader-review.googlesource.com/3604Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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