- OpLoad of pointer to descriptor is passthrough; reflect that in Kind. - Actually pass through all the descriptor types in EmitLoad - Fix Walk*AccessChain to not create useless divergence; constant offset was added in the wrong place. - Adjust WalkAccessChain to adjust pointers into descriptor arrays using the descriptor stride - Adjust storage image descriptor content to not assume layerPitch == slicePitch, since that isn't true. Bug: b/131082089 Test: dEQP-VK.binding_model.* Test: dEQP-VK.spirv_assembly.* Test: dEQP-VK.glsl.* Change-Id: I6cc4ae7b0fdeb54ede111f532c7e3fd1f108803c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29549Tested-by:Chris Forbes <chrisforbes@google.com> Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShaderSampling.cpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |