| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
We were leaking memory for uniforms that were previously defined but don't have a location, e.g. structures. This change also verifies that such uniforms have the same type in both shaders. Also, simplify uniform lookup. Bug chromium:863682 Change-Id: I468aace4df6f5329dc7bb9f33bf9bf533a743ae1 Reviewed-on: https://swiftshader-review.googlesource.com/19928Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Corentin Wallez <cwallez@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| swiftshader.gni | Loading commit data... |