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| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
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| OpenGL | ||
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| Shader | ||
| SwiftShader | ||
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| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
The blitter has a cache which can allow us to reuse already used routines, so it should be kept in a central location. For that reason, the blitter ownership was moved from the Image object to the Device object. Bug b/117974925 Change-Id: I825853c381dcbc04701b1d9e7dfa376108294221 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/25728Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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