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A texture's base level can be any positive integer, but SwiftShader stores texture levels in a array that has an implementation dependent size (IMPLEMENTATION_MAX_TEXTURE_LEVELS). To avoid accessing this array out of bounds, a class was added to make sure all accesses to the array are done within its bounds. Change-Id: I9b439018f209a47371bd2959ba847345326964dd Reviewed-on: https://swiftshader-review.googlesource.com/20488Tested-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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