* Add rr::BackendName() to dynamically return the name of the backend * Set VkPhysicalDeviceProperties::deviceName to include backend name Bug: b/130459196 Change-Id: I028f3607e4eda9de55bc4cec8af78e7b4793160d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/39552 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| Device.cpp | Loading commit data... | |
| Device.hpp | Loading commit data... | |
| Driver.cpp | Loading commit data... | |
| Driver.hpp | Loading commit data... | |
| VkGlobalFuncs.hpp | Loading commit data... | |
| VkInstanceFuncs.hpp | Loading commit data... | |
| VulkanUnitTests.vcxproj | Loading commit data... | |
| VulkanUnitTests.vcxproj.filters | Loading commit data... | |
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| main.cpp | Loading commit data... | |
| unittests.cpp | Loading commit data... |