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Surface::resolve() currently only supports these formats. Also this change reuses the GetColorComponentType() utility function instead of using a separate switch. Effectively, signed normalized formats now return 0 samples. Change-Id: I839ffa89a63d8e1b0a40913d3b1ad13e2ce0b5a8 Reviewed-on: https://swiftshader-review.googlesource.com/16389Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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