There is a subtle trap here -- almost all SPIRV instructions require vector widths to match, but for OpVectorShuffle, the widths of the result vector and the two sources are completely independent. Fixes dEQP-VK.glsl.operator.unary_operator.plus.highp_vec2_vertex and many others. Bug: b/127959969 Change-Id: Iaa2cc09fb510fa2ab07a6f53599af8dade553a9a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/26570 Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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